I honestly don’t know where to get time from ^^”

I’m trying my hardest to keep up with everything, from social media, private life, game updates business stuff etc. but I have to say it’s very stressful…. to the point that I’m sometimes a little bit worried about my health, since I barely get any quiet and peaceful time and even if I do, I might feel guilty about not doing enough or wasting time.
Such was the case when I started my day today…I have been working over-hours through the weekend and days before, as much as I was able to, to squish some bugs in my game, prepare some social media material, making plans, responding to e-mails…add more features in general, set up forum topics on the steam forums, upload the game on steam (again) to see if everything works and is ready for release…
So today I felt like it was almost impossible for me to work on anything, so I mostly tried talking about my stress to friends and taking everything slow by mostly watching the sales/wishlist/views numbers from my steam store page, checking on various platforms, if there are messages I need to respond to and then just browsed the Internet, practically watching random youtube videos in hope it would help me relax a bit.
I think it did, but it feels sometimes hard, when I think I need to justify what I do somehow and could be criticised for it :/
but that’s MY fear.

So I have been releasing my game yesterday on steam and I felt so sick, that my stomach felt like turning upside down, because I was so afraid of the feedback I could be getting, since I have set the price quite high and I’m still not sure about, if I keep it that way, but I want to see how it goes first. It is my income after all, which I mainly use for developing the game (and future games). A lot is hanging on it and I do think that the game will be worth the price, when I get the game to the stage I’m planning to (and think I’m capable of) I’m only slightly unsure about how long that will take, since I’m working alone and I have already noticed how much a simple cold can knock me out and “steal” my time…

btw. end of this month 22-23rd of November I will have a booth for EmberSparkz, showing off Critters ๐Ÿ˜‰ in Vaasa, Finland on vaasagamedays.com
so if anyone is nearby, you can come visit me there ๐Ÿ™‚

oh and not sure if I have mentioned, that I’m branching out a little bit into merchandise, since I don’t know how my game will go exactly and I was looking for t-shirt print for my logo anyway for that game days event ๐Ÿ˜€ and since I’m not having to do any shipping and printing for it, but just upload and arrange designs, I thought I can as well make it accessable to everyone who is interested ๐Ÿ˜‰
You can find me on redbubble:ย https://www.redbubble.com/people/farelle/works/28698998-embersparkz-logo?asc=u
and on Displate :ย https://displate.com/displate/357438/gaming?q=Farelle

will likely update those sites with more things, not only Critters or EmberSparkz related, when I have time ^^

uhm….I probably forgot to talk about something, but my daughter is demanding my attention again….so….

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I think I managed well, past 2 weeks ;)

Of course, I would have liked to progress much more with the actual game (and I feel like I keep repeating that *rollseyes*), but I’m finally through all the managing stuff for steam and got my steam store page up ๐Ÿ˜€
http://store.steampowered.com/app/717280/Critters__cute_cubs_in_a_cruel_world/

this also includes the very first trailer I made for the game ๐Ÿ™‚

If anyone is interested in my process for that:
I got Hitfilm for it (since it’s free and has a composing part as well, for text and effects) and watched some very good, tutorials for it. I also applied simple moving on principle to it, which is simply: rough it out and continue moving on, one clip/step at a time.
In this case, I looked for some music that could fit to my game and made some footage of my game with Bandicam and then I imported those files into the project and started shortening and cutting them down ๐Ÿ™‚
With a bit of a system, I was trying to make cuts on noticeable music changes and also some faster moments in the footage match up with some of the music. The same goes for the text I was overlaying later ^^
I also always tried to remind myself, that a trailer shouldn’t exceed 1:30 minutes and that the first 30 seconds are usually deciding, if the trailer hooks (based on lots of stuff I have read over the years)
I probably haven’t done best job with that, but I tried to think of which information is most important for me to convey : the games name, that it’s early access and that it will be on steam and what the game is about, hence why I chose to build in those little text overlays, which are practically naming what I can’t really show from game footage alone, since I’m still working on implementing the variety needed to show it properly (besides colors changing)
I think it’s probably also helpful, if I post the most compressed and best tutorial I was finding for Hitfilm ๐Ÿ˜€ thanks to him, it felt so easy to understand how to use the program ๐Ÿ˜‰ย https://youtu.be/7rXWTJzmbZ8

uhhhh so yeah ๐Ÿ˜€ I’m happy that everything went well, the only thing that bothers me, is that I couldn’t make the release work for 31st of October ๐Ÿ˜ฎ , but therefore I have now time to develop on the game until release into Early Access and then I will likely update it immediately, so it just means more stuff for everyone who gets the game :3

also tried out today on how it would work out for me, to use a physical to-do list, I think it’s going well, helps me to keep my brain a little less scattered :3

*squeeeeks* I’m so excited to get this game out to everyone and to be able to keep working on it ๐Ÿ˜€

Eventful week, in a sense ;)

I feel this week was indeed quite full of things. I started off by meeting someone to get evaluated, if I could maybe get an extension for the grant I have been working with the past 5 months and I hope it goes through, but it for sure makes and made me very nervous, because I have no idea how to evaluate my work and how others might see it and what exactly would be even “good” criteria to getting that extension of the grant through and on monday I’m gonna have a meeting about that again ๐Ÿ˜ฎ .

I know that I’m trying my best to make things work somehow, which is why I try my hardest currently to get the Steam Store page done and then evaluated and hopefully approved, so I can put it up on steam as “coming soon” and then hopefully! at 31st of October I would release my game into Early Access on Steam.

Honestly, I would have liked to wait with that for a bit longer, but my grant is running out at the end of October, I had struggles to deal with, that I really didn’t expect, some that could have been avoidable, but were due to my inexperience on how to work and stand up for myself. It all has drawn everything out and not only did I not feel good about it, I sort of bashed myself for it.
I try not do, but sometimes it’s hard when I think “I could have done better” even if that’s not true, since I really try my best to research and figure out things the best I can…..honestly…who knows what more could have gone wrong, if I wouldn’t be like that ๐Ÿ˜‰
hah….I sidetracked a little bit.

Soooo….I made a bit of a deal with myself, to crunch through work until end of the month (trying to not overdo it though). That includes, setting up steam store page, making materials ready for promotion(videos, art etc.), adjusting my plans, getting my game into a relatively stable and feature complete state. I don’t know honestly, if I will get all the features in, especially the more complex ones, like save functionality….not even sure if I should do it, since I don’t know how to do that yet and I expect it to be quite a lot of work ๐Ÿ™‚

Also…what the hell! I need to make a trailer for my game, from game footage 2 weeks away from the launch o.o and I have never done Video editing like that XD sure I edited some Videos while I studied, but I think I don’t really have a clue ๐Ÿ˜› So that will be a first timer and I hope it’s at least gonna turn out moderate lol……
I really feel like graphically my game isn’t ready for such exposure of it’s graphics…>.< buuuuut that’s the version that is gonna come on steam…and if there are any extras, in case I manage to develop some more when the store page is up, I guess I can just update everything as needed ๐Ÿ™‚ Maybe I can make the Video relatively “neutral” as in, it shows current game, shows what’s in it…..hmmm I will see what the results will be o.o
Also I wonder how my german accent would sound like if I would do a voiceover/talk ….could I pull off some sort of scientist explaining the life of critters like a documentation? XD

oh….and there are images to share ๐Ÿ˜€ I finished my promo picture, which btw. took much longer than I wanted it to…with occasional: sitting on my pc without anything happening to it for weeks….>.>
critterfamily27_fin_s.png
I’m honestly very proud of it ๐Ÿ˜€ only thing I don’t like, is that for some reason I chose this really weird format and never checked on what I actually needed rofl….which kinda bit me, when I tried to use this image on the steam store-page stuff o.o

dec60baf-a97a-47e1-bce0-6805fee5bdda.jpg
hihihi first preview of my steam store page :3 I would be lying, if I would say that this wouldn’t make me somewhat excited ๐Ÿ˜€

oh and then I also updated all my EmberSparkz pages with my new image and even started work on a Critters own Sub Webpage on my main domain ๐Ÿ˜€
http://www.embersparkz.com/critters.html

what’s not so visible, is that I made all the “capsules” or images necessary for steam ready and I also created a unique Logo for Critters ๐Ÿ˜‰
And just yesterday I have implemented food and “dead bodies” decay to the game, as well as fruits regrowing on bushes ๐Ÿ˜€

so yeah….quite lot’s of stuff that happened this week ๐Ÿ˜€

So much! So few time *sighs*

I think it’s about time I start prioritizing the actual game development. I have put much more time in trying to do business related things, than developing and it honestly has annoyed me quite alot. Not to mention, that I also had some personal issues “to deal with” again and those things just keep eating time, if I want to or not….and then on top of that I might have also felt quite depressed about not feeling like I’m progressing properly and feeling as if I ruined everything by not being active enough on social media etc.
Last 2 weeks were stressful to say the least…..
But I’m slowly crawling back out of that hole again and I was even pondering, if I get the time and to gather some experience with making Videos, if I should make a stream of me working on something.
I have no idea how that would go, cause I’m actually a quite shy person and not thinking that I’m very photogenic OR videogenic XD for that matter…..but I am curious about at least giving it a try.
(If someone wants to see it, please tell me so XD cause that could make a difference in how courageous I feel about it ๐Ÿ˜‰ )
On a good note: I got to continue work on the final promo picture for Critters and my discord is still alive ๐Ÿ˜› even though it’s not really “busy” in there XD. Also I might have found a solution for my grass bending/visibility problem with my cubs and have already implemented a first version of it.

Critters_GrassLowering.gif

sorry, I’m a bit overwhelmed :O

sorrygotabitoverwhelmed_s

below is the draft of what I actually wanted to publish :O – past 3 days, because I was just so desperately wanting to actually do game development that I got a lot done ingame, but not so much in documenting it (will add it for next week), so all I can give right now are the notes i made through the week and this image of me getting overwhelmed by Critters ๐Ÿ™‚
monday:

  • first part of the day was trying to figure out what i need to do for a grant extension application
  • made applications for grant payout
  • then spend rest of the day waiting, for my daughter to be seen by a doc, cause she was coughing for 2 weeks(it was awful btw. that day was just horrible, mostly about the “having to wait for hours for no apparent reason and having to carry consequences for others making mistakes…”)

tuesday: iam too sick to work and my daughter was home with me, also somewhat sick, but luckily she got a lot better

wednesday: husband is out of the house whole day and I’m needing to take care of everything at home alone, luckily i could get her to daycare, but i’m still sick, not feeling very well and I’m anxious of the work I have to do, because it has to do with finances, which I’m not very comfortable with….

A weeks busy business :D

Monday: got my ID, drove bus first time in 3 years in new country, got bus card, felt good

Tuesday: worked on camera controls and character movement, made new game icon, replaced splashscreen with unfinished promo picture, added logo as splashscreen

Wednesday: bank account made,ย register officially as creator on steam

Thursday: separated movement controls from camera controls

Friday: steamworks application went through and I was an emotional wreck for some time due to overwhelming feelings of “OMG I’m officially registered with my company on steam now! OMG ahhhhhhhh!”

Hah okay, so actually that list above was just meant as a reminder for myself what I would write about at the end of the week, but tbh I found it so entertaining to read it summarized like that, that I decided to just keep it ๐Ÿ™‚ Also to give an idea how I’m wanting/had planned to write blog posts, to be able to know what to write about, since I might sometimes forget what exactly happened and this is a good way of reminding myself ๐Ÿ˜€
As you can see, it was a quite eventful week for me and a lot of things, that are not directly “game development”, but had to be done as a business and to be able to release games on steam O.o *tries not to hyperventilate*.
Also for anyone interested: I will try to aim for releasing an Early Access version of my game around mid October, but I don’t have an exact date yet, since there is so much to do and I’m already feeling slightly overwhelmed (and now that I have seen what Steam needs from me for the store page and other “little” things that I took for granted on steam games (lol) I was made aware that I might have to work a lot…. ;_;

It’s okay….I can do it….I want to do that, it was my wish to get where I am now and I will accept that I have to do those things, if I want to see this company and my dreams going anywhere XD just breathe…..slowly and steadily and make it work! ๐Ÿ˜€

Sorry for not really having any visuals this time ๐Ÿ™‚ I hope I have something for next week. I will concentrate more on finishing my games banner and wrapping up the controls for now and likely will work on animations and such, probably should also add at least some sort of sounds. Anything graphical would be great to add atm I think, to be able to create some footage/screenshots for the steam storepage. Which also means I want to work on some feedback systems aswell since they are inevitably connected to some visual elements. As example I already have particle effects for overheating and poisoned, but I never implemented the mechanics for it, which shouldn’t be that hard, since it’s practically just a variation to the hunger and temperature system ๐Ÿ™‚

Oh right I forgot, there is this ๐Ÿ˜€
crittersIcon_256