I feel this week was indeed quite full of things. I started off by meeting someone to get evaluated, if I could maybe get an extension for the grant I have been working with the past 5 months and I hope it goes through, but it for sure makes and made me very nervous, because I have no idea how to evaluate my work and how others might see it and what exactly would be even “good” criteria to getting that extension of the grant through and on monday I’m gonna have a meeting about that again 😮 .
I know that I’m trying my best to make things work somehow, which is why I try my hardest currently to get the Steam Store page done and then evaluated and hopefully approved, so I can put it up on steam as “coming soon” and then hopefully! at 31st of October I would release my game into Early Access on Steam.
Honestly, I would have liked to wait with that for a bit longer, but my grant is running out at the end of October, I had struggles to deal with, that I really didn’t expect, some that could have been avoidable, but were due to my inexperience on how to work and stand up for myself. It all has drawn everything out and not only did I not feel good about it, I sort of bashed myself for it.
I try not do, but sometimes it’s hard when I think “I could have done better” even if that’s not true, since I really try my best to research and figure out things the best I can…..honestly…who knows what more could have gone wrong, if I wouldn’t be like that 😉
hah….I sidetracked a little bit.
Soooo….I made a bit of a deal with myself, to crunch through work until end of the month (trying to not overdo it though). That includes, setting up steam store page, making materials ready for promotion(videos, art etc.), adjusting my plans, getting my game into a relatively stable and feature complete state. I don’t know honestly, if I will get all the features in, especially the more complex ones, like save functionality….not even sure if I should do it, since I don’t know how to do that yet and I expect it to be quite a lot of work 🙂
Also…what the hell! I need to make a trailer for my game, from game footage 2 weeks away from the launch o.o and I have never done Video editing like that XD sure I edited some Videos while I studied, but I think I don’t really have a clue 😛 So that will be a first timer and I hope it’s at least gonna turn out moderate lol……
I really feel like graphically my game isn’t ready for such exposure of it’s graphics…>.< buuuuut that’s the version that is gonna come on steam…and if there are any extras, in case I manage to develop some more when the store page is up, I guess I can just update everything as needed 🙂 Maybe I can make the Video relatively “neutral” as in, it shows current game, shows what’s in it…..hmmm I will see what the results will be o.o
Also I wonder how my german accent would sound like if I would do a voiceover/talk ….could I pull off some sort of scientist explaining the life of critters like a documentation? XD
oh….and there are images to share 😀 I finished my promo picture, which btw. took much longer than I wanted it to…with occasional: sitting on my pc without anything happening to it for weeks….>.>
I’m honestly very proud of it 😀 only thing I don’t like, is that for some reason I chose this really weird format and never checked on what I actually needed rofl….which kinda bit me, when I tried to use this image on the steam store-page stuff o.o
hihihi first preview of my steam store page :3 I would be lying, if I would say that this wouldn’t make me somewhat excited 😀
oh and then I also updated all my EmberSparkz pages with my new image and even started work on a Critters own Sub Webpage on my main domain 😀
what’s not so visible, is that I made all the “capsules” or images necessary for steam ready and I also created a unique Logo for Critters 😉
And just yesterday I have implemented food and “dead bodies” decay to the game, as well as fruits regrowing on bushes 😀
so yeah….quite lot’s of stuff that happened this week 😀