Yeah I really don’t. It makes me grumpy and adding to that “too few sleep” I’m having struggles to keep myself motivated to work on stuff and if I’m choosing the wrong tasks to work on, I might end up even more frustrated, because it’s not working the way I want right away…..not to mention slightly feeling judged for not always working on the core of the game ;_;
The last week was very mixed. Monday and Tuesday I spent time on working through bills (meh) and getting a table at “Vaasa Game Days” :O (I’m at spot I6 btw. 🙂 )
which is 22nd – 23rd November this year and I think it’s likely a good deadline for getting an almost finished game to show ….but….I actually wanted to release an EA version end of september/beginning of october and now I’m not so certain anymore that it will work out, because I still need to get my new ID to be able to make a bank account for my company to then be able to register my game on steam….since one needs to wait 30 days after registration before I can upload a game *sighs* I didn’t think it would be a problem, because I had ordered the new ID end of june/beginning july I think, but I did not get the message that i could go and get it….so months passed and at some point I find out they didn’t send me a message….not sure if i get my number wrong afterall but MEH….so now it’s stressful to think about going there, because it already took so long and I don’t like such things happening…>.<
Tiiiiimeeeee give me more time dang it!
I released an updated version of my demo yesterday, but i didn’t really want to, considering I had just implemented some new camera controls and they were not in a satisfactory state but what’s done is done…I had to do changes afteral, cause the camera controls were interfering with character physics, making it slide weirdly and jitter when not pressing any keys
I will figure it out eventually but it’s quite frustrating that sometimes progress can be so slow -.-
Also I noticed that with tall grass and animals, there is a problem….visibility…so now I’m trying to figure out a few things on how to solve that problem, cause I really don’t want to give up beautiful high grass, because I think it’s so so important for a natural landscape that was never touched by humans and I’m thinking about a mixture of using shaders to show cubs as “shadows” in the grass, while grass is wiggling a little bit and later on grass piece particles flying up when cubs are running through it 🙂
Additionally, making sure that grass has lots of spots with shorter height, where cubs are visible and spots for large rocks and tree stumps, to be able to get a vantage point, like cats do in real life 🙂
Also I played around with post processing effects and changed the game to linear space, because I think in longterm it might be wise to use that, graphically. But I have to say that some exposure in the snow as example is too extreme atm.