it’s so difficult to get this right >.<

It seems like no matter how hard I try the feet always look extremly weird….although it IS understandable, because there are no digitgrade rats in real life 😛
But then again, those are not “rats” in traditional form anyway >.<

*sighs* I have to get this right, it’s the only race I want to give players besides *cough* dragon magical transform*cough*, but because I want to base several body shapes on this and make it coherent with my world it is really difficult, because there can’t be an explanation of “oh they just mixed with humans hurdurr”.
They are small and petite, child like in body stature, they are agile and can walk quite well.
Now to what is probably problematic: they can’t jump that well, climbing is okay, they can’t use toes to grasp (similar to humans) or just barely, they rely alot on tamed animals and their magic.
I just decided recently that most likely all the structural building will be magic based, which means, they compensate for their weaknesses by using the one thing theya re really good at “physical based” magic.
I’m gonna explain that at another point I think….
Point is, there is no requirement for this species to be especially strong, agile , fast or good at climbing, they just need to be generally quite adaptable, similar to humans.
They also need to be well adapted to very harsh environments, since their main living spaces are rainforests, jungles and desert. Which is why their fur is short and coarse, tinted from tan to almost black brown hues. Their eyes are large for better nightvision, their ears are large aswell to hear environment changes and dangerous predators and they tend to build preferably in a hidden or “less straight obvious that something lives here” way.
I mostly decided for digitgrades because I think it’s how they evolved from their ancestors, that they were used to being prey they were faster at getting away from possible danger with this leg and feet configuration. Now it helps to have a good sight over the area, since they are so small. And yes, they also keep a long tail, which helps them balancing with those kind of legs.

I really hope I get this figured out soon, so I can start the 3D model 😮 that I wanted to do for weeks already…..but I don’t even want to start the model before I have it nailed down to it’s very basic shapes…>.>

edit: I fixed a bug in the LD game 😀 now the win condition works correctly (but haven’t uploaded this version yet).


I just set up my new pages, steam account etc. for my official “Indie” name 🙂 Very happy about that ^^ Coming days I will probably be mostly working on dragonlands, helping out a friend with some graphics and maybe manage to rate some more games on ludum dare. For some reason I’m not very motivated to do so, but I will try anyway :O

Weird how everything starts to feel more real now…and I might actually start believing that I’m not so bad afterall 😛 responses to my latest ludum dare game were definitely positive ^^

If you wanna follow my pages, here are the links, but I doubt I will do many updates there before I officially start my business 🙂
also got a steam account that I can’t find over community search >.> called EmberSparkzGames


edit: found this the day after and didn’t want to make a new post for it 🙂

learning networking

I feel like my understanding of how to make a game has increased so much (and my comfortableness with unity) that I think it’s time I learn about networking :O It will probably look quite unimpressive at first, since I will have to start at the very bottom, but I might also do some testprojects with the very easy unity inbuild networking solution. I just don’t think that I can learn much from it, since everything is abstracted away so much, that it barely feels like programming networking lol. But just like making a game with extra “components”. Which is good I guess, if you just want to make multiplayer games, but I’m serious about making an MMO sooooooo I need and want to learn how to network 😀 Not to mention that I don’t want to rely on others doing it for me “maybe”, if that hasn’t worked out in the past at all for me -.-
I need something, I want progress…I’m not really an artist, I’m a game designer, I like to make games, but I especially like to experiment and learn and figuring out how things work, before I even consider working together with someone else. I want to know that I can understand each piece and tool that I want to use for concepting a game, so that I can use it’s full potential and therefore also explain “in the future” to someone else, what I want.
Also…even though I sometimes seem to crack a little under the enormous amount of challenge I put myself into, I still like it 🙂
I want to be ambitious and crazy or whatever people tell me, if they do ;D As long as I know that I slowly and persistently work towards my goals, there will be a point when I can say :”here, this is what I have made and it was totally ambitious and crazy project and time,  but now it’s real”
I feel, that is more important than the exact game it’s about 😛 “bring the dream into reality” and it doesn’t matter how good or bad it will be.

Soooo…yeahhh……I got 2 heavy books to read and the vastness of Internet 😀

“Hello world”

Compo submitted!

I think this is the first time that I managed to submit it for the compo 🙂 meaning having it done in 48 hours :O But oh hell…So many things that went wrong and escalated over the weekend. I barely got any sleep and I just made it barely into submitting it in time.
It’s crazy…>.> and now it’s 5 in the morning sheesh…but I’m glad it’s done 😀

Not sure if i will polish my game for the jam though, because with Toddler back home it’s almost impossible to write even a comment in my code :O
However I’m really glad 🙂 In the end I even managed to compose a little background music and add a particle effect to munching berries, although it seems a little buggy…same goes for winning or loosing condition, poor critters still follow you around after they are dead XD Not sure where that went wrong lol.

Anyway, here is the link 😀

I’m especially proud of the little changing face textures 😀 to show if they are hungry or freezing XD

theme: one room

of course 😀 from all the themes, this was the one I disliked the most and it was chosen 😛 Sometimes I wonder if there are people registering just to troll vote the most gross themes XD

Ah well, now I have to deal with it that I actually have to think about how to interpret this theme in a way that I can work with it in a non restrictive way…since I really don’t feel like making a game about literally a room…>.>

so far I got 3 ideas…one about dealing with anxiety, one about breeding critters in a box XD and one about surviving in really bad environmental conditions, where each step outside the safe “walls” can mean death.

LD37 the day before

toddler is at grandparents…I got lots of candy, unhealthy food, my favourite frozen pizzas and hopefully got everything set up….trying to keep my nervousness in check and especially my mad thoughts about how I don’t know anything…>.>

I know some things…i can do things…it doesn’t have to be pretty or perfect, I just want to make something that somewhat works and have some fun! 😛

So…here I come ludum dare 😀 Ready or not! I will pop out a game!

New Header

I was drawing alot of feet today XD And it just so happened that when i wanted to test draw eyes and head that I kept refining the image, because I wanted to also try out styles etc.
Unfortunately it’s late and I have to go to bed :/ so I decided to atleast crop it as a new Banner and add a little text to it, which is part of the lore of my world 🙂


also, while I was trying out shapes etc. I used the “shadowing” technique aswell, which I’m quite happy about, because it really helps refining shapes and finding mistakes. When i turn off the lines in the above picture, the rathead and the little dragon are still recognizable 🙂 so that’s a success.
Also, while last time I got stuck on this whole shadow technique thing, since photoshop has no “easy” tools for it, I actually noticed that I was already using it, since it’s usually part of my drawing process to blockfill a character with a solid color, so I’m having easier time painting in the colors 😛
That was one of those facepalm moments XD

oh and here are the feet 🙂


as you can see, I’m struggling with various things, as example if I make it too paw like, it doesn’t really look like it belongs to a rat type body anymore, but it seems more sturdy?
When I make it more ratlike, it can easily feel as if it’s too delicate to actually hold up a character on 2 legs only, not to mention that I had a bit of an issue with trying to draw 5 toes….but then again, I’m not really good with feet in general. I really hope i can learn something from this (besides that small toes seem to be always crooked XD)
Also….would it make sense to shorten the thigh in comparison to the calf? i was wondering about it, that I don’t really want to give their legs too much length, since they are supposed to be of smaller statue, but when i apply similar proportions from a human body it feels kind of off. So I’m wondering, if it would make sense to simply have the thigh NOT being the largest bone in the leg, but rather make foot, calf and thigh relatively same sized.
I have to experiment with that….