HacknPlan and some crittercalypse XD

I’m glad that finally my “forced” vacation is over, but after a week of my daughter going to daycare, we both catched a cold and I was really not happy about it, because I already struggled a lot last week with getting myself to tackle the more “scary” things that need to be done to make progress in the actual game, rather than the advertising part or other way easier things (like making a shader for fog surrounding the bottom of the islands O.o)
ok I admit, it wasn’t necessarily easier, but it allowed me to believe I would make progress while doing something that has not much importance attached to it….so in one way I would feel less like screwing up something important, but if I would screw it up, it wouldn’t really matter. But that’s also exactly the problem *sighs* Since it really doesn’t contribute to any gameplay and is more eyecandy than anything else….
And it made me anxious and doubt myself and made me feel and think that I might not be able to finish Critters afterall, if I keep doing this.
Soooo after sitting down with some friends to talk about it, I came to the conclusion that i need to do what i felt like avoiding all this time: set a date and a plan on when i want to have a playable demo done with an at least crude version of all the new mechanics that i wanted after the Ludum Dare version of the game. Something that i can compile and give to people to playtest it, something tangible, that makes me actually feel like i can do this! What I set out for.
And coincidentially and luckily I had stumbled on a game dev video (I watch a lot of those) where one dev was using HacknPlan, a service, last time I heard about, was advertises as beeing like trello for game devs, but oh boy, I don’t understand why they would be underselling their product by comparing it to trello ๐Ÿ™‚

I used Trello for a long time now and what always bugged me, is that it seemed to lack any form of categorizing that would allow you to practically make folders and make everything look less cluttered, while there were lists and color-tags and such, I found it always ending up in a mess, organisatory and overwhelming to look at ๐Ÿ˜ฎ
So when I heard of hacknplan to be like trello, I thought it would not be worth looking into, because I already had settled with Trello and have a lot of content in there.
Until a few days ago, I actually looked into it and found out, that it had exactly the kind of subcategories and planning tools I was so desperately missing in trello ๐Ÿ˜€
Not only that, but because it’s optimized for game devs, the lists and tasks provided are already fitting mostly to my Project(s), so I barely need to do any setup or changes to what’s there and can just start adding tasks ๐Ÿ˜€
Also another nice function is, that I can put in time estimates and later on can actually see if my estimate was correct or not and that way, if I do this for a longer time, I might actually be able to estimate things more accurately ๐Ÿ˜€
Oh also, since I figured i needed a due date for a demo etc. with that nice “Milestone” setup, I made exactly the playable demo a milestone and wrote down everything that I think is needed to understand and be able to play the game like it’s meant to, with it’s bare bones ๐Ÿ™‚
heck it even shows if the estimates i made for each task is actually time wise fitting with my due date XD This is taking soooo much of planning off my shoulders ๐Ÿ™‚

So after I set up everything last night for the coming 2 weeks (yeah it’s quite tight deadline I made) I actually got everything done I had planned for today ๐Ÿ˜€ despite me and my daughter being sick ^^ I’m so happy about that ๐Ÿ˜€

here some screenshots and gifs I made from it XD:

crittercalypse_quantized_short1.gif

crittercalypse_bunch.png

crittercalypse_wave.png
practically, what I implemented today is, that I can spawn in new critters on pressing L and kill them all by pressing K XD
and I found out, that apparently my game didn’t break when I spawned in more than one litter ๐Ÿ˜€ which is great ^^ it’s just getting a bit fps heavy after adding too many and when all the debug prints are taking over the console log XD

Also, those are the new models ๐Ÿ™‚ still with missing mouths and currently they are only having random colors for all their colorable body parts ๐Ÿ™‚ so they are kind of monochrome, but that will change ^^ As well as the randomness in general.
Ideally it’s gonna be like this:
3Critterscustomcolors.png
and more ideally their colors would be dependent on each other, to avoid unpleasant or color combinations that would make patterns invisible.

Also, I have a little sneak peek on the banner I’m working on ๐Ÿ˜€ which is close to finish ๐Ÿ˜€
critterfamily13.png
I’m actually really excited about it’s progress and the ingame eyes will be made more closely to resemble those drawn ones ๐Ÿ™‚ I hope I can also make some shaders to get a proper cartoon like specular and iridiscent iris reflections ๐Ÿ˜€ haha
I love how their eyes look like gems XD

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6 thoughts on “HacknPlan and some crittercalypse XD

  1. Nice, getting a small demo done sounds like the best way forward. Can’t help but chuckle at the rainbow swarm of critter pups/children (whatever you call them); I wonder if it should be a feature ๐Ÿ™‚ .

    Never heard of HacknPlan before. It looks like a very useful tool. I’ll need to keep it in mind for future projects.

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    1. I doubt the swarm of them attached to the mom will actually be there, but I am wondering what happens to all the critters that will be left alone in the wild, because theoretically they should just live on their lifes, reproducing XD

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      1. Critter families would be quite a nice thing to stumble across, or lost critters from other families. Could be something to keep in mind for a version many iterations later.

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      2. it is actually planned for the main version, since I have to make some simple AI for other creatures anyway and I want to use “other animals” as a tutorial of sorts ๐Ÿ™‚ if that makes any sense. (I’m using ICE creature control for that, or at least plan to, so it wouldn’t be so overwhelming)
        I don’t really want the ones you “don’t” select for the next generation to just vanish, but rather just run away ^^

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  2. Lone lost cubs sounds a bit mean though xD Depending on how dangerous your world will become.

    Hehe, the gif is so funny (and scary lol) I’m looking forward to the demo, your game is getting more and more form and it will be interesting to see how much it changed since ludum dare ๐Ÿ™‚

    By the way, do you somehow plan how or when to write your blog entries or do you just write down what comes to your mind? *curious*

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    1. nope, no plan on when and how I write blog entries ๐Ÿ™‚ I was wanting to give myself most freedom, so that, when i feel like it, I could just write without any overhead, only thing I keep in mind is to check format, mistakes and to make sure to have some sort of visual content, cause I think it’s nicer to have some of that instead of only text ๐Ÿ™‚
      And I do try to remind myself, that even if I’m not particularly regular, to at least write a blog entry once a month about anything and even if i think there is not enough, to start writing anyway, cause the stuff I want to talk about usually starts flowing after starting to write XD

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