I’m not sure yet how far I wanna go with it, but it’s an already started game with a finished concept, that can be simply expanded and I can learn how to fill out all the stuff that a finished game needs and do balancing and improvements etc. It’s probably not a game for everyone and I have no idea how many people will like it when I publish the next version, since it’s very tight genre niche I think. Some kind of hidden objects game with rpg like elements, but mostly focused on exploring the little map I’m working on.
I’m having quite alot of fun learning from this project and it’s going in a direction I want to explore more on how to make a game interesting that is NOT focused around combat, but instead plays in a very peaceful and beautiful world, with lots of little things to explore.
Not to mention that this way I can definitely get more familiar with things I avoided a little so far, like actual polishing and doing the tedious work of repeatedly creating models, texturing, rigging, animating, making UI elements etc.
I have to say I enjoy programming alot more these days than drawing stuff ^^ making things interactive and having those “heureka!” moments when something finally works, even though you were unsure at first if it would, it’s just awesome 😀
last night I figured out how to randomly spawn trees all over unitys terrain, adjusted to the terrains height. that felt really good 😀
And I worked on a loading bar, which works now too, but it rather shortly visible since the scene is so empty still XD
also redid the Uvs of the cat character, since it had some Overlapping faces, giving me more opportunity to learn more blender 😀
I’m quite optimistic that I will be able to bring this game to a finished state 🙂