another sneak peak

since the whole process about learning procedural generation is quite lengthy and I needed some progress, I made a basic cave shape with Blender and put a standard assets texture on it, aswell as adjusted global fog setting and added some floating particles.
I’m also working quite hard on making the camera collide properly with the environment 😮 maybe I’m gonna use the one provided by unity, but I really want to learn how to do it on my own also.



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