jiggle tests for a new game project

pretty self explanatory 🙂 I used cloth modifier, spheres, cubes and spring joints aswell as some physics material to achieve all of the effects. The last one is based on the structure image of how to create softbody physics.
see here: http://cowboyprogramming.com/2007/01/05/blob-physics/

I think I’m on the right track with this and it for sure would deliver better results with a bit higher poly meshes 🙂


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